Pages: [1] |
1. R.I.P. V R - in EVE General Discussion [original thread]
RIP Vile Rat. There are no words... our prayers are with you and your family.
- by Terry Cheng - at 2012.09.12 07:18:00
|
2. Sticky:EVE Online: Crucible 1.5 Macintosh Issues and Feedback - in Macintosh [original thread]
GÇóDescription of problem, the more verbal the better Framerate in Space is somewhat lower than before (down from average of 60 FPS to 45 FPS) running at maxed settings. Framerate in Captains Quarters now ROYALLY BLOWS (down from 20-30 FPS to a ...
- by Terry Cheng - at 2012.03.15 18:49:00
|
3. Freqent crashes since 1.1 (snow leopard) - in Macintosh [original thread]
Since last patch (today) I get crashes from the cider engine. Very often. Not funny in fleet fights. This was already all fixed.... iMac 27'' ATI 6970 2GB 16 GB RAM Lion
- by Terry Cheng - at 2011.09.22 19:16:00
|
4. EVE Online: Incarna 1.0.1 client update #4 Thursday, July 21 - in Macintosh [original thread]
Description of problem: FPS get down when arriving at a gate and entering warp. This has not happened prior to this patch. FPS go down considerably making the ship "stutter" on approach to a gate. It is not brackets or other ships, as it is the s...
- by Terry Cheng - at 2011.08.01 13:54:00
|
5. If you own a Mac do not buy this game. - in Macintosh [original thread]
I have to say Eve runs acceptable on my 27'' iMac 2011 i7... However I switched CQ off, as it is useless. (Why would I want to walk alone in my quarters? I rather have a spinning ship...) I run 2-3 clients all the time and have zippo problems an...
- by Terry Cheng - at 2011.08.01 13:45:00
|
6. [CROWD SOURCE] Microtransactions - in Assembly Hall [original thread]
NO -------------
- by Terry Cheng - at 2011.06.27 07:17:00
|
7. EVE Online: Incarna 1.0 Macintosh Issues and Feedback Thread - in Macintosh [original thread]
Updated the page on evelopedia on howto run 2 clients. CQ still is very buggy and camera movement is strange. Fix the right-click lag please it is bad. I have a hell of a machine (newest iMac i7, 16 GB RAM, 2GB Radeon 6970) and CQ performance is...
- by Terry Cheng - at 2011.06.22 10:20:00
|
8. EVE Online: Incursion 1.1.0 Issues - in EVE Information Portal [original thread]
I am having a major FPS problem. Yesterday we (in HACs) engaged a Drake/Hurricane Blob (about 60 against 60). After engaging the enemy my fps went down to nearly ZERO. I switched off all bracket, effects, turrets, missiles, explosions and whateve...
- by Terry Cheng - at 2011.01.20 09:10:00
|
9. Jita Issues - in EVE Information Portal [original thread]
Any update? And I hope you are aware that even some 0.0 systems with 1-10 people in them tend to lag like hell and you desync totally (warping 10 times to a gate). Jump to the next system and you are OK again. Very weird and this really blows. --...
- by Terry Cheng - at 2009.03.12 14:46:00
|
10. A noobs take on how to get players into 0.0: buffer zones - in EVE General Discussion [original thread]
The reason for 0.0 is -> you can shoot anyone or anything you like. No bubbles? That space exists, it is called lowsec and honestly more dangerous than 0.0 No Sov? -> Go to Syndicate No NBSI? -> Go to Prov Want relative Safety in 0.0? ...
- by Terry Cheng - at 2009.03.12 14:44:00
|
11. The Cloaking Effect - in EVE General Discussion [original thread]
I am wondering too why the effect is not there... Cloaking seems to have no effect at all and just makes the ship "shaded" out.... -------------
- by Terry Cheng - at 2009.03.11 09:01:00
|
12. there is no bob~~~ - in Corporation, Alliance and Organization Discussions [original thread]
No matter what CCP does, this is epic I loled.... -------------
- by Terry Cheng - at 2009.02.05 07:42:00
|
13. EVE Online: Quantum Rise 1.0.2 Patch Deployment, Thursday 27 November - in EVE Information Portal [original thread]
Tell me, my skilltraining just finished... ------------- Those who do not think about the future, might have none...
- by Terry Cheng - at 2008.11.27 14:50:00
|
14. question about dreads - in Ships and Modules [original thread]
No, but the dread could tank you forever and the drones would take you out in a frig, the interceptor of course (until the next update) would also be near invincible. Every dread pilot with something in their mind would jump away asap, but on the ...
- by Terry Cheng - at 2008.11.03 08:16:00
|
15. I don't think non-consensual PVP means what you think it means - in EVE General Discussion [original thread]
some people are and always will be pathetic, I have accepted that and the loss of ships attached to it and am moving on. I think the first poster is very right, but this will change nothing, the pathetic people will still shoot me 2 month old car ...
- by Terry Cheng - at 2008.09.05 17:20:00
|
16. T2 ships and their purposes? - in EVE New Citizens Q&A [original thread]
Thanks Gartel, this was the most informative post I have read in a long long time and I feel much better informed now. I will try to get some PVP time under my belt in a cheap replaceable frig before doing anything else. Thanks again! ---------...
- by Terry Cheng - at 2008.08.18 14:37:00
|
17. caracal setup yays or nays. - in Ships and Modules [original thread]
My mission running setup: 5x Arbalest Assault Launcher 3x Large Shield Extender (II or named) 2x Named or T2 Rat specific hardeners (Kin/Therm for me -> Gueristas) 2x Named or T2 Shield Power Relay With the best named stuff can eat through ...
- by Terry Cheng - at 2008.08.18 09:30:00
|
18. T2 ships and their purposes? - in EVE New Citizens Q&A [original thread]
Hi! First off I am a newb so far flying Caldari Cruiser in lvl 2 missions. I want to go to PvP also and was looking at t2 ships, (From Assault Frigs to BlackOps). For the Caldari Version of this ships, is there a list somewhere what type of ship ...
- by Terry Cheng - at 2008.08.18 09:12:00
|
19. CCP, un-nerf missiles (again) - in Ships and Modules [original thread]
/signed ------------- Those who do not think about the future, might have none...
- by Terry Cheng - at 2008.08.07 09:29:00
|
20. Maneuvering past Orbit and Straight Lines - in Player Features and Ideas Discussion [original thread]
Well this idea is somewhat StarTrek influenced. I always wondered what they ment with "activate evasive maneuver delta 2" etc. And well it could be simple: Step 1: Maneuver Editor You have a simple 3D Editor (similar to the Map in Eve but you c...
- by Terry Cheng - at 2008.08.06 13:41:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |